Unity bundles AND SCENES have 4 GB (2 GB for older versions) size limitation. All subsequent level files will just refer to the first one and load it on demand.Īn asset packed by scenes AND bundles is actually duplicated. While Unity packs scenes during build, when a shared asset is met it will be packed in the first level in the build list that is met. There are 4 ways assets are packed and loaded: Scenes, Resources, Bundles, StreamingAssets As a follow-up to our last Unity References Basics post, Snapshot Games’ Filip Slavov shares some more behind-the-scenes tips for aspiring developers coding in Unity, and explains how in our game, Phoenix Point, a bug around the Technician’s mech arms animation happened! TL DR
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |